导航:首页 > 游戏玩法 > influence游戏规则

influence游戏规则

发布时间:2021-04-19 17:21:31

1. 谁帮我翻译一下这些单词

爵士乐的影响
基本鼓
基本贝斯
基本吉他
和声
野心/抱负
节奏雷厉紧凑的
Funk音乐的影响
和声吉他
说唱乐的影响
伴奏吉他
穆迪前奏
加失真效果的吉他
朋克音乐的影响
声节
老套歌词
聚会
政治
幻想
famtasy(没这个单词吧)
友谊
自由
犯罪/罪行
宗教
布鲁斯音乐的影响/蓝调音乐的影响

如果是专辑的话:
intro=Introction是简介的意思, 在专辑中相当目录的功能。
outtro专辑的结尾部分,结语,尾声

如果是一首歌的话:
歌词有其规定的架构。包括Intro(开场白/前奏)、Verse(段落/正歌)、Bridge(过渡/间奏 )、Chorus(高潮/副歌),以及Outro(结束部分/尾声)等

2. 卡美洛的阴影的游戏玩法:

这游戏以回合进行,合共 5 个回合。每回合包含 8 个阶段 Phase。完成 8 个阶段后,回合结束。游戏将从新开始另一回合。直至游戏结束。 1. 收取税收 Income
2. 年岁增长 Aging
3. 子孙世袭 Descendants
4. 玩家行动 Actions
5. 新选帝侯 New electors
6. 推选皇帝 Elect Emperor
7. 皇帝权威 Emperor actions
8. 回合完结 Move round marker 计算每位玩家的收入。依玩家的收入,将玩家的塔勒标记沿着财富记录往上移相同的格数。
财富记录只有 12 格。即使玩家剩余的财富加上这回合的收入,其数目多于 12,玩家亦只可有 12 个塔勒 thaler(银币)。
将玩家的颜色标记,放到其塔勒标记侧以作记录。
玩家的基本收入是 6 个塔勒。
放在图板上玩家的城市,每个加 1 个塔勒的收入。
由玩家的贵族担任选帝侯,其领地内其它玩家的城市,每个加 1 个塔勒的收入。
若玩家的贵族担任萨克森公国 Duchy of Saxony 的选帝侯,其收入增加 2 个塔勒。 将图板上所有 45 岁的贵族移走,退还玩家手中。
将图板上所有贵族依顺时针方向旋转 90 度角,其图板上的位置不变。
若王座上的贵族亦因年老而被移走,原拥有帝位的玩家,可将 1 名权贵位置上的己方贵族放到王座上。
若图板上并没有己方贵族在权贵位置上,则从玩家手中将 1 名 45 岁的独身贵族放到王座上。担任选帝侯的贵族不可登上皇位。
子孙世袭 Descendants:
依玩家上回合购买的行动(见玩家行动),而各自保有的行动牌中,分别点算红色及蓝色的行动牌数目。
由持有皇帝标记的玩家开始,依顺时针方向每位玩家轮流为子孙作出安排。
若玩家并无保有蓝色或红色的行动牌,则玩家并无新生子嗣。
若蓝色行动牌的数目多于红色行动牌的数目,则家族多了 1 名男嗣。玩家可将 1 名 15岁的独身贵族放到任何选帝侯领内。
若玩家选择的选帝侯领中没有空的权贵位置,则玩家可将 1 名放在权贵位置上的骑士(不论敌我)移离图板,以空出权贵位置。
若蓝色行动牌的数目并非多于红色行动牌的数目(例如数目相同),则家族多了 1 名闺女。玩家可挑选 1 名其它玩家的独身贵族作其夫婿。3 个大主教邦 的选帝侯除外。
若对方应允这婚姻,则将该独身贵族翻转,成为一对贵族夫妇,年岁不变。嫁出女儿的玩家获得 1 分。
若对方拒绝这婚姻,则女儿只有去当修女。玩家可获得 1 个塔勒,将玩家的塔勒标记及颜色标记上移 1 格。玩家可直截了当地送女儿往修道院,而不提出联姻要求,直接拿取 1 个塔勒。
玩家行动 Actions:
由持有皇帝标记的玩家开始,依顺时针方向每位玩家轮流决定采取何种行动。只有当每位玩家皆选择弃权,第 4 阶段方会完结。
a. 购买行动牌
玩家可依行动牌的价值支付费用,将玩家的塔勒标记沿着财富记录往下移相应的格数。颜色标记用以记录玩家第 4 阶段「玩家行动」开始前其塔勒数目。因应刚购买的行动牌,玩家即可执行一个指定的行动。(见行动牌)
b. 行使选帝侯的特权
玩家只可行使在第 4 阶段中有效的选帝侯特权。
c. 放置或移动 1 名己方骑士
支付 1 个塔勒,玩家即可将 1 名骑士放到图板上空的权贵或城堡位置上。或将 1 名图板上的己方骑士移到另一权贵或城堡位置上。
d. 弃权
弃权的玩家不能再执行任何行动。住后再轮至他时,他必须继续弃权。
新选帝侯 New electors:
分别检查每个选帝侯领 electorate 内,各玩家的影响力总数。领地内的每个城市、每名骑士及独身贵族,皆为其玩家带来 1点影响力;每对贵族夫妇则为其玩家带来 2 点影响力;每个帝国市则为控有皇位的玩家带来 1点影响力。在一个选帝侯领中,拥有最大影响力之玩家即可赢得选帝侯的位置。若多于一位玩家拥有最大影响力,则由掌控皇帝的玩家裁判,决定他们之中谁可掌控选帝侯的位置。本已控有选帝侯的玩家,若赢得选帝侯位置的话,则没有任何改变。若选帝侯位置原是悬空,或为他人持有,则赢得选帝侯位置的玩家必须从该领地中选择1 名己方贵族,放到该领地选帝侯的位置上。玩家可获得 2分。若赢得选帝侯位置的玩家,在该领地中并无合适的贵族担任选帝侯,则选帝侯位置悬空,玩家并无得分。担任 3个大主教邦的选帝侯必须是独身贵族。若选帝侯位置悬空,则该领地之选帝侯票在第 6阶段「推选皇帝」时将不获计算。退下选帝侯位置的贵族必须放回该领地内之权贵位置上。若领地中并无空的权贵位置,可移走 1名在权贵位置上的骑士来让出空位。若领地中并无任何空位,则玩家只好收回这名贵族。
推选皇帝 Elect Emperor:
若第 4 阶段「玩家行动」中并无玩家购买竞敌 Rival这行动牌,则「推选皇帝」这阶段立即结束。计算每位玩家所持有的票数。控有波希米亚王国 Kingdom of Bohemia 的选帝侯有 2票。掌控其它选帝侯每名有 1 票。因应教皇 The Pope、教会干涉 Church influence 及革除教籍Excommunication 调整各玩家的票数。所有玩家将表决牌 election card放在桌上,以手掌掩盖。当所有玩家皆准备就绪,方才一起移开手掌。表决牌的一面为皇帝,另一面为竞敌。控有皇帝、及购买竞敌 Rival的玩家,其票数必须押在自己身上。其它玩家的选票只可全数押在两人中的其中一人。票数较多者赢得皇位。票数打和则由原皇帝继续担任皇帝。新登皇位的玩家,则需将 1 名在权贵位置上的己方贵族放到王座上。若在权贵位置上并无己方贵族,则从玩家手中将 1 名 45岁的独身贵族放到王座上。担任选帝侯的贵族不可登上皇位。皇帝标记由掌控皇位的玩家持有。退下皇位的贵族可放到任何选帝侯领内。若玩家选择的选帝侯领中并无空的权贵位置,可移走 1 名权贵位置上的骑士(不论敌我)来让出空位。投票予赢得皇位者,玩家可获得 1 分。争夺皇位的 2名玩家不获任何分数。没有掌握任何票数的玩家不用投票,并不获任何分数。
皇帝权威 Emperor actions:
依游戏记录,掌控皇位的玩家可行使不同的权利。
第 1 或第 2 回合时,玩家可获得 2 分,并可将 1 个帝国市放到图板上任何空的城市位置。若玩家放弃放置帝国市,则可将图板上 1 个帝国市改放到另一个空的城市位置。
第 3 回合,玩家获得 2 分及 1 个塔勒,并可将图板上 1 个帝国市改放到另一个空的城市位置。
第 4 回合,玩家获得 1 分及 2 个塔勒。
第 5 回合,玩家获得 1 分。
回合完结 Move round marker:
将回合标记沿着游戏记录往右移动 1 格。
终局:
在合共 5 个回合结束后,游戏终结。
胜负:
游戏结束后,计算各玩家的总分,分数最高者获胜。

3. "产生影响"用英语短语怎么说

"产生影响"的英语短语是exert
an
influence.
exert的英式读法是[ɪɡ'zɜːt];美式读法是[ɪɡ'zɜːrt]。
作及物动词意思有运用;施加;产生。
influence的英式读法是['ɪnfluəns];美式读法是['ɪnfluəns]。

作动词意思有影响;感染;<美俚>在(饮料)中加烈酒。作名词意思有影响力;影响;权势;势力;有影响的人(或事物)。
相关例句:
1、In
this
way,you
will
exert
an
influence
first
of
all
on
the
young
people
and
then
on
the
older
people.
你们起了模范作用,影响就不同了,首先影响青年,其次影响成年。
2、Student's
corporation
activity
exerts
an
influence
on
university
student's
psychology.
学生社团活动对大学生心理产生影响。
(3)influence游戏规则扩展阅读:
一、influence的单词用法
1、influence意为“影响”或“感化”时,后面可接upon或on。
This
example
has
great
influence
upon
/on
young
people.
这个事例对年轻人有重大的影响。
2、区别下面两个句子:前者用over表示一种权力,可控制人。后者用with,仅表示对那个人有影响力,只能暗中左右他。
Mike
used
to
have
great
influence
over
that
man.
Mike
used
to
have
great
influence
with
that
man.
迈克过去对那个人影响很大。
二、词义辨析
affect,effect,influence
均可表示“影响”。
1、affect动词(及物),主要指一时的影响,着重影响的动作,可指一般意义的影响(不分好坏),也可指不良影响。
2、effect名词(可数或不可数),affect=have
an
effect
on。effect有时虽用作动词(及物),但不表示“影响”,而表示“实现”或“产生”等。
3、influence表示“影响”,主要指对行为、性格、观点等产生间接的或潜移默化的影响。可用作动词(及物)或名词(通常不可数,但有时可连用不定冠词)。

4. 冰壶的比赛规则,英文

A competitive game usually consists of ten ends, recreational games are most commonly eight ends. An end consists of each player from both teams throwing two stones down the sheet with the players on each side alternating shots, for a total of sixteen stones. If the teams are tied at the completion of ten ends, play continues for as many ends as may be required to break the tie. The winner is the team with the highest score after all ends have been completed (see Scoring below).

It is not uncommon at any level for a losing team to terminate the match before all ends are completed if it believes it no longer has a realistic chance of winning. Playoff games at national and world championships require eight ends to be completed before allowing a losing team to concede in this manner. Competitive games will usually end once the losing team has "run out of rocks"—that is, once it has fewer stones in play and/or available for play than the number of points needed to tie the game in the final end.

In international competition, each side is given 73 minutes to complete all of its throws. Each team is also allowed two 60-second timeouts per 10-end game. If extra ends are required, each team is allowed 10 minutes of playing time to complete its throws and one added 60-second timeout for each extra end.

At the 2006 Winter Olympic Games a curler from Team Canada delivers a stone, while his teammates look on, ready to begin sweeping.Delivery
The process of sliding a stone down the sheet is known as the delivery.

The skip will usually determine the required weight, turn and line of the stone. These will be influenced by the tactics at this point in the game, which may involve taking-out, blocking or tapping another stone.

The weight of the stone is its velocity, which depends on the leg drive of the delivery rather than the arm.
The turn is the rotation of the stone, which gives it a curved trajectory.
The line is the direction of the throw ignoring the effect of the turn.
The skip may communicate the weight, turn, line and other tactics by calling or tapping a broom on the ice. In the case of a takeout, guard or a tap, the skip will indicate the stones involved.

Before delivery, the running surface of the stone is wiped clean and the path across the ice swept with the broom if necessary because any dirt on the bottom of a stone or in its path can alter the trajectory and ruin the shot. This is called a pick up or pick.

The thrower throws from the hack. Another player, usually the skip, is stationed behind the button to determine the tactics, weight, turn and line and the other two may sweep in front of the stone to influence the trajectory (see Sweeping, below). When the skip throws, the third takes his role.

The thrower's gripper shoe (with the non-slippery sole) is positioned against one of the hacks; for a right-handed curler the right foot is placed against the left hack and vice-versa for a left-hander. The thrower, now in the hack, lines the body up with shoulders square to the skip's broom at the far end for line.

The stone is placed in front of the foot now in the hack. Rising slightly from the hack the thrower pulls the stone back to the toe (some older curlers may actually raise the stone in this backward movement) then lunges smoothly out from the hack pushing the stone ahead while the slider foot is moved in front of the gripper foot, which trails behind. The thrust from this lunge determines the weight and hence the distance the stone will travel. While not compulsory, most curlers deliver the stone while sliding out from the hack. Balance may be assisted by a broom held in the free hand with the back of the broom down so that it slides.

The stone is released as the thrower's momentum wanes, or the hog line is approached, at which point the turn is imparted by a slight clockwise or anti-clockwise twist of the handle from around the two or ten o'clock position to the twelve o'clock on release. A typical rate of turn is about 2½ rotations before coming to a rest.

The stone must be released before its front edge crosses the near hog line and it must clear the far hog line or else be removed from play (hogged). An exception is made if a stone fails to come to rest beyond the far hog line after rebounding from a stone in play just past the hog line. The rule concerning releasing the stone before the hog line is rarely enforced in club play, unless abuse of the rule occurs. In major tournaments it is enforced; the "eye on the hog" sensor in the stone will indicate whether the stone has been legally thrown or not. If the lights on the stone turn red, the stone will be immediately pulled from play instead of waiting for the stone to come to rest.

The front end of Team Sweden has been joined by the skip in sweeping a stone into the house at the 2010 Winter Olympic Games in VancouverSweeping
After the stone is delivered its trajectory can still be influenced, if necessary, by the two sweepers under instruction from the skip. Sweeping is done for two reasons: to make the stone travel farther, and to change the amount of curl. The stones curl more as they slow down, so sweeping early in travel tends to increase distance as well as straighten the path, and sweeping after sideways motion is established can increase the sideways distance. When sweeping, pressure and speed of the brush head are key in slightly increasing the layers of moisture that builds up under the stone.[15]

One of the interesting strategy aspects of curling is knowing when to sweep. When the ice in front of the stone is swept, a stone will usually travel both farther and straighter. In some situations, one of the two is often not desirable (for example, a stone may have too much weight, but needs sweeping to prevent curling into a guard), and the team must decide which is better: getting by the guard but traveling too far, or hitting the guard.

完整版请留邮箱或主动联系

5. 挑错游戏

Line 1 which is改成that is后加“,” 这里用which的话只能代指到frontiersman,而文中想指的是spirit
Line 2 was gone那里肯定不对,但不知道你想表达什么
第二句话只有the world of jungle这个主语以及修饰主语的从句,其他成分缺失。
Line 3 ideal改称idea
Line 4 there are改成is
Line 5 influence改成influenced
Spence如果你想说斯宾塞的话那应该是Spencer

另外line4的method我觉得不好,应该用view,influence或者belief之类的,毕竟自然主义并无显著的写作方法,只是创作思路的问题。

6. 哪位大神帮我写一下游戏规则

本义:指导与要求我们如何玩游戏的内容就是游戏规则。

引申义:一切可以让我们认知与使用任何事物的指导内容,都是该事物的"游戏规则"。比如:说明书、事物的特性、原理、原则、各地的风俗、守则、道德、甚至是法律、以致所谓的"道"...等等,无不是现实中"游戏规则"。

《小马过河》游戏活动

【活动目标】锻炼幼儿的平衡能力,培养其机智勇敢的精神。

【活动准备】沙包(与幼儿人数相等)、平衡木四组

【活动过程】

一、开始部分:

1、在音乐伴奏下,老师组织孩子们进入活动场地,进行队

——小圈——圆点——四队体操队形结束。 形队列练习,大圈

2、听音乐一起做热身运动。

二、基本部分:

1、每人一个沙包:

1)、幼儿自由玩沙包,老师注意观察幼儿的各种玩法。

2)、根据刚才孩子们的沙包玩法,集体练习。

2、介绍沙包的另一种玩法:小马过河

小马过河

玩法:平衡木四组,幼儿每人一个沙包 ,听到口令后,幼儿将沙包放于头顶上,两手平举,等上小桥——平衡木,平衡到达另一端,幼儿自由活动,也可以分组比赛活动。

规则:若沙包掉下或幼儿从平衡木掉下即为失误。

、教师示范做动作。

1

4、幼儿在活动场地上自由练习头顶沙包两手平举的动作,

老师及时纠正不正确的动作。

5、幼儿练习在平衡木上的动作,注意安全。

6、分组比赛:小马过河

7、幼儿自我评价。

三、活动延伸:

一起探讨沙包的多种玩法。

四、结束部分:

1、听音乐跟随老师做放松运动。

2、整理活动场地。

2

参考四:【word】 “小马过河”游戏

“小马过河”游戏


“小马过河‟‟游戏

李园园

(扬州大学体育学院225002)

中图分类号:G623.5文献标识码:A文章编

-01 号:1009-914X(2012)06-265

童年做过的游戏很多很多,大部分已渐渐忘掉,但提起”小马过

河”游戏却始终记忆犹新,它曾带来太多太多的快乐,也曾将它很好

的运用到教学中.它不仅做起来很方便,只要一片空地,画两个大小

相等的方块,四个人即可以进行的活动,而且不受年龄,性别,场地,

器材,时间的限制,参加的人数可多可少,且趣味性高,娱乐性强.

,游戏准备

空的场地一块,粉笔一支(可以石子,树枝等物品代替).用粉笔

在场地上画两个平行的长方形的方块,两方块的外侧留一个缺口作进出

”.里面相邻的四角画上弧.两个方块的间距即为”河”,大约一 的”门

人到一人半宽,(场地的大小可以根据人数的多少适当的进行调整).

二,游戏目的

1,增强学生的单足跳能力,发展学生腿部力量以及协调能力.

2,提高学生参加体育活动的兴趣,激发学生体育活动的参与性与竞

争性,让学生在学习体育活动的时候体会到什么是快乐的玩,快乐的学.

3,培养学生自主,合作与探究的能力以及团结互助,分工协作的

团队意识与集体主义精神.

三,游戏方法

将人数分成相等的A,B两个组,比赛开始两组进攻队员从自家门

出发,防守人员留守在家里防守.以A组为例,A组进攻人员由自家的

“门”口出发,出了”门”就必须采用单足跳,中途不得换脚,迅速地

单足跳过”河”.(过”河”的时候本方人员可以在”门”内的”河边”

区域给本方队员搀扶,帮助其顺利过”河”,而B组防守的队员此时则

会在”河”的一侧阻止A组队员顺利过”河”),B组就赢得比赛.

四,游戏规则

1,在游戏过程中队员只要一出家”门”或未到对方的”门”就必

须采用单足跳,另一只脚不得着地,中途也不得换脚,着地或换脚的

队员则属于违例,必须迅速地退出比赛.

2,除了弧线可踩,别的线无任本方的还是对方的踩到线都属于违

例,必须迅速退出比赛.

3,必须越过”河”才能到对方区域踩弧线,未过”河”则去对方

区域踩线的属于违例,必须迅速退出比赛.

4,队员在过”河”时被拉进本方区域或被对方队员拉进对方区域

的,则这名队员已经出局,必须迅速退出比赛,以免影响比赛继续进行.

5,只要本队任一个人踩到对方的弧线,本队就赢得这场比赛.

五,游戏建议

1,出局的队员要迅速退出比赛;在队员试图过”河”的时候,教

师要多提醒对方队员只准拉,不准推,以免受伤

2,此游戏的实用性比较普遍,任何年龄段学生都可以做这个游戏.

3,”河”的宽度在一到一个半人之问为宜,高年级的学生做这个

游戏可以适当的将”河”加长加宽.太窄过”河”难度太大,太宽过

“河”难度太低,两种情况都会降低游戏的趣味性.

4,教师可以通过改变”河”的长与宽来不断的增加游戏的难度,

从而激发学生取胜的斗志.也可以通过改变方块区域的大小,来增加

或减少人数,人太多可能会乱,太少可能缺少趣味性.

5,教师可以在每次比赛开始的时候给两队一定的时间,让他们相

互讨论,确定本队的进攻与防守队员,布置好本队的攻防战术,要激励

学生分工合作,特别是进攻与防守人员的合理分配,以及攻守的相互转

换,以便寻求更易取胜的方法或途径,培养队员的集体主义荣誉感.

(I-接第264页)

IIl羹I盎t)

图7不同加盐量对低浓度检测结果影响

Fig7.

霸蕃20}一IlIl加赭纛(„

图8不同加盐量对高浓度检测结果影响

Fig8.Theinfluence一0fdifferentSaltdosage

tohighconcentration由图7和图8可以看出,随着加盐量的增加,

氯苯溶出量逐渐增加.由于加入4g盐时,瓶底已经有盐剩余,溶

液已经饱和,最终确定选择3g的盐.

2.2色谱条件的优化

2.2.1不同色谱柱对检测结果的影响

氯苯的分离效果与色谱柱的极性,长度等因素有关,本实验选

用三种极性不同极性的色谱柱HP一5非极性柱,DB一1701中极性柱,

DB—WAX强极性柱进行分析比较,考察色谱柱对检测结果的影响.

jIIl?…

.

;罐箝…

图9不同色谱柱对低浓度检测结果影响

)-tit

一iI:曼‟

4翟

图1O不同色谱柱对高浓度检测结果影响

Figl0.

由图9和图1O可以看出,使用HP一5和DB—WAX分离一氯苯的

效果较好,但考虑HP一5应用普遍,最终选择HP一5非极性柱.

2.2.2柱温对检测结果的影响

般情况下,柱箱温度要高于待测物质的沸点,柱箱温度过低,

待测物质的响应值低或无响应,试验根据一氯苯的沸点选取

110,120,130,140?开展研究,考察柱箱温度对实验结果的影响.当柱

箱温度为130%时一氯苯的灵敏度较高,最终确定柱箱温度为130%.

2.2.3不同衬管对检测结果的影响

氯苯的分离效果与衬管体积大小有关,本实验选用大体积和小

体积衬管进行分析比较,考察衬管对检测结果的影响.结果显示使用

大衬管效果优于小衬管,最终选择大体积衬管.

2-3标准曲线

本试验使用外标法进行定量,定量标准曲线范围在O.1,2mg/L,

氯苯的回归方程为Y=1.48×10x+l1.76和相关系数为R=O.9999.

2.4最低检测质量浓度

本方法检出限根据美国EPA的规定确定.配制浓度为0.100mg/L

的标准溶液进行重复测量,重复测定7次,按公式MDL=3.14SD进行

计算,得出最低检测质量浓度0.005mg/L.

2.5加标回收率

本试验选用纯水和管网水进行高,低两个浓度的加标回收率试验,

加标量分别为0.2,1.8mg/L,考察新方法的准确度,方法加标回收率

为101.4,103.4%,满足实验室质控要求.

2.6精密度

用纯水配制成浓度为0.2,1.8mg/L的样品各测定七次,考察新方法

的精密度,最终得出本方法的相对标准偏差(RSD)为1.6%,6.94%,符

合研究需求.

3结语

采用顶空气相色谱法检测水中一氯苯,方法简单,灵敏度高,准

确,重现性好.此方法适合水源水和饮用水中一氯苯的测定.

参考文献:

【1]GB/T5750—2006,生活饮用水卫生标准[s】

【2】张宏陶.水质分析大全[M].重庆:科学技术文献出版社重庆

分社,1989.376

【3憎东宝.顶空一气相色谱法同时测定饮用水中八种挥发性苯系

物[J].广州化学,2008,33(2):48.53.

作者简介:

罗文斌男,大学,工程师,主要从事水质分析.

7. 如何培养孩子的未来领导力

可以从以下三个方面着手。
一、玩耍游戏方面
很多孩子在一块儿玩耍中不是非要闹矛盾,而是不知道遇到问题如何解决。如何解决交际中的矛盾,需要孩子具有协调沟通能力,而这些能力的具备则需要家长给予适当的指引。
我们需要做到:1、要有引导能力,也就是说,孩子在游戏时要留心多提想法和建议,特别是在大家都无所事事或是没有主意的时候,要及时以自己的想法来引导大家。2、游戏或做事前要提前确立规则,这是游戏顺利进行所需要的基本保证。3、分配角色和任务,根据各人的特点给予合适的任务和角色,使游戏参与人都“身负重任,各司其职”。4、协调能力,
在游戏进行中肯定会有很多的矛盾不断的出现,有矛盾的时候要善于协调,可以交换角色,也可以改变规则,当然也可以有时候委屈一下自己,目的是使游戏正常的进行下去。虽然是游戏,但在游戏中也可以培养孩子的协调沟通领导能力。
二、家庭生活方面
在家里面孩子一般都是受照顾的角色,但孩子随着年龄的增大,能力的提高,有些事情孩子是可以独立解决的,问题是家长要懂得适时放手。在家庭规则的制订方面,也要适时变化一下,把孩子的自主权利逐步的放宽,使孩子在家中也有独立解决问题的机会,这样就使孩子在家庭中也可以得到锻炼提高。比如买东西时给孩子选择权,家庭事务适度征求孩子的意见,有时候也可以让孩子做几天家长等等。
三、学校中的锻炼
学校中的锻炼分两个方面来说,第一个方面是在玩耍和游戏的时候,同样需要培养孩子在玩乐中的协调作用及担任领导角色的能力。第二个方面则是孩子在学习和小团队管理中学会不断的争取机会,在活动中或班级管理中锻炼和提高自己,如果出现了问题,家长应该给予及时的指导和教育。
总而言之,人的领导能力不是天生的,它也是在后天的不断锻炼中培养出来的,如果家长留心一下,孩子未来的路会更宽一点,发展前景会更远大一点,能够照顾的面也会更广阔。

8. 足球规则介绍 中英文都要(简短)

写作思路:从介绍足球的写作目的、中心主旨入手,以使文章中心思想鲜明、深刻地表现出来,正文:

Football is the world’s most popylar sport. We play football at the playground. We also have fun when we play football. We also call it soccer.

足球是世界上最流行的运动。我们在操场踢足球。我们踢足球时也很开心。我们也称之为足球。

Our students must do exercises everyday to stay healthy, and I’ve found that play football is a very good way to stay healthy. Football players must be rugged.

我们的学生必须每天锻炼以保持健康,我发现踢足球是保持健康的一个很好的方法。足球运动员必须强壮。

It’s one of the most popular sports all over the world. We can run on the ground for a long time and we also can prove our friendship with the members of our team.

这是全世界最受欢迎的运动之一。我们可以在地面上跑很长时间,我们也可以证明我们与团队成员的友谊。

More and more people like watching football matches. They can’t sleep or eat when their teams are playing. They shout for their players. I think many Chinese football players have done better match after match.

越来越多的人喜欢看足球比赛。当他们的球队比赛时,他们不能睡觉或吃饭。他们为自己的球员呐喊。我认为许多中国足球运动员在一场又一场比赛中表现得更好。

But we will have a long way to go to Asia and to the world. We should learn from foreign teams. Foreign players and coaches must be invited. Dalian Wanda, Shanghai Shenhua and Guangdong Apollo are among the best teams.

但是我们要去亚洲和世界还有很长的路要走。我们应该向外国队学习。必须邀请外国球员和教练。大连万达、上海申花、广东阿波罗都在最佳阵容之列。

I love playing football, because I can play football to stay healthy, football is a good sport.

我喜欢踢足球,因为我可以踢足球来保持健康,足球是一项好运动。

9. 求桌面游戏游戏规则,越多越好。

1.角斗士 新放的东西只能放之前放的东西的对角 如 A AAA BB BB 这样 2.《种豆》(《Bohnaza》)的中文游戏规则 这里有份图片版,无意中看到的,不过可能上传时被压缩了。原图在此



网站你可以看看 http://blog.sina.com.cn/bikejie 3.的中文游戏规则 Rules Outline Goal: 游戏目标: To be the player at the end of the game with the largest sum of money. 成为游戏结束时,获得金钱总额最多的玩家 Setup: 起步阶段: • A Note on the Game Board: • 关于游戏地图的解释 o The board shows 16 “Big Deals” that are waiting to be struck o 地图上有16桩大生意等着玩家来干 o Each deal shows the following: o 每个生意会显示一下信息  The top number is the number of investors  所需的投资者总数  The number below that is the number of dividends for the deal  下面的数字是每桩生意的所获利的倍数  The names of the investors required to close the deal are shown  生意所必需的投资人的姓名  The names of investors that are optional to close the deal  生意所需的可选投资人姓名 • Preparation for Play: • 游戏的准备 o Remove the 6 Investor Cards from the deck – these are the cards that are illustrated on BOTH sides o 从牌堆中取出6张固定投资人卡牌,投资人卡牌的正反面是印有相同的人物头像。 o With more than three players each player receives one Investor Card – the others are placed next to the board. o 超过3个游戏时,每人选择一张固定投资人卡,其他固定投资人卡放在一边。 o The rest of the deck is shuffled well and each player is dealt 5 cards. These cards are kept secret o 把牌堆中其余的牌洗混,然后每个玩家发5张牌作为手牌,手牌在游戏中是保密的 o The remaining deck is placed face down in the center of the board o 剩余的牌放在游戏地图的中间 o The deal tiles are ordered by number and stacked in the middle of the board. The tile with the first deal should be the top card and the 15th on the bottom o 生意卡片按数字顺序堆放在游戏地图的中间。第一张卡片在最上面,第15张在最下面 o Note that share values listed on the deal tiles increase as the deal number increases o 注意当卡片数字增大时,卡片上每桩生意的分享利益也会增加 o Each player receives NO money to start o 每个玩家起手没有任何资金 o Choose a player to be the banker o 选择一个玩家管理银行 o The player who’s investor is first alphabetically goes first o 哪个玩家手中的投资人姓名的开头字母排在字母表的最前面,则哪个玩家第一个行动 o The player to the starting player’s right places the dollar figure token on the space of their choice o 起始玩家右边的那个人可以选择把美刀标志的棋子放在游戏地图的任意一个空位上。 Turn Summary: 每回合小结: • On their turn a player may: • 在你的游戏回合中,你可以 o Either declaring their desire to make a deal for the deal space that the dollar token is on OR o 声明说你希望干那个被美刀标记所占的大生意。 o Roll the die and move the dollar token clockwise to another space. Players must move the full number rolled. Skip over big deal spaces that have been concluded. o 或者扔骰子,顺时针移动美刀标记到另一个大生意上。骰子有多少点就得移动多少格,不能少移。但必须跳过那些已经了结的生意格子。 o If a player elects to move the money token and lands on a “new” space they may either then attempt to make a deal OR draw 3 cards from the face down stack in the middle of the board. o 如果你选择移动美刀标记到一个新的生意格上,你仍然可以选择干掉这笔新生意或者从背扣着的牌堆里抽3张牌 Game Play: 游戏进行: • Making a Deal: • 做一笔生意 o The player that announces that they want to close the current deal becomes the Boss o 宣布要做当前这笔生意的玩家成为大老板 o The current deal that can be made is the one that the dollar token currently sits on o 当前生意是指美刀标价所占的生意格上的那笔生意 o In order to close the deal the Boss must bring together all the investors named on the big deal space o 要做成一笔生意,大老板必须召集到生意格所列出的所有投资人 o In order to do this the Boss must collect cards that equal the number of investors required and that match the names of the families of the investors required to close the deal o 要做成一笔生意,大老板需要集齐与生意格所标明投资人数量相等的投资人卡片,并且这些投资人卡片的名字必须是所需投资人家族的。 o The player’s investor card is automatically in play. If the player has multiple investor cards they are all automatically in play o 玩家手中的固定投资人卡片是自动生效的,如果一个玩家有几张固定投资人卡,那这些卡也自动生效 o Do not mistake INVESTOR CARDS for CLAN CARDS (see below) o 别把固定投资人卡片和家族投资人卡搞混了,他们的卡牌的背面是不同的(详见下) o You may bring in other investors by playing CLAN CARDS o 你可以从手牌中打出一张家族投资人卡以使其生效  A Clan Card is a card with the same last name and color as other INVESTOR CARDS. Also Clan Cards are ALWAYS held in a player’s hand while investor cards are always on the table.  家族投资人卡是和固定投资人卡有相同的姓和卡牌底色的。同姓显而易见他们都是一个家族的。固定投资人卡是放在桌面上,明着的,其他玩家都可以看见,而家族投资人卡是手牌,暗着的。  Because Clan cards are dealt or drawn a player may have Clan cards of a different family from their investor.  因为家族投资人卡是从牌堆里抽的,所以一个玩家可能拥有多个家族的投资人  There are 4 Clan Cards in the same family as any investor  每个固定投资人都有相对于的4个家族投资人 o When a player wishes to put an investor card in play, simply lay it face up on the table. o 当一个玩家希望他任何一个投资人生效,把这张卡面朝上,打出来 o Clan cards may be used in place of investor cards ring a deal o 家族投资人卡可以在谈生意的时候被打出来以替代固定投资人卡 o After the Boss has identified any and all investors or clan cards they have in their own hand that they wish to play, one of two things will happen: o 当老板确定了他的投资人和家族投资人,那会发生2种情况  If all the required investors are present (because the Boss has all the cards needed) then the deal is complete and the player gets the reward (see below)  老板拥有满足投资条件的所有投资人,并且使这些投资人生效,那这笔生意就完成了,当老板的玩家获得这笔生意的奖励(详见下)  If there are still investor cards needed to close the deal, the Boss must seek the cards from other players through negotiation  如果老板仍然缺少某些投资人,那他就需要和其他玩家磋商,从其他玩家那里得到这些投资人的支持 o As soon as (if) the Boss identifies the latter of the two options above the deal is open for negotiation and/or interference o 只要老板确定了以上2点,那么这桩生意就开始对外公开协商 o There is no special order that negotiations/interference occurs – players can act in any order they wish o 在协商阶段,玩家没有特定的协商顺序,玩家可以以任意顺序干他们想干的事 • Negotiating the Deal: • 谈生意 o Players having cards that the Boss needs may make offers. o 如果玩家有大老板需要的卡片他们就可以进行相关的交涉 o If they have an investor card that the Boss needs they may offer it verbally o 如果玩家持有一张老板需要的固定投资人卡,那他们就可以进行口头磋商,对利益进行分配 o If they have a Clan card the Boss needs they may offer it by placing it face up on the table o 如果玩家持有家族投资人卡,则他需要把这张卡正面朝上打出来,才可以和老板进行磋商 o They then negotiate with the Boss over the terms by which the card will be included in the deal o 以上2种玩家都可以和老板进行协商,只要他们卡上的名字是这笔生意所需要的投资人的名字 o Negotiations can only be for cash payments from the current deal. Payments are made in the form of one or more dividends o 协商内容的范围限定在当前这笔生意可获得的现金范围之内,当然你可以把一笔很大的钱分成任意部分分给其他玩家 o Payouts are made when the deal is complete. No pre-payments are allowed o 当协商完成后才分钱,不允许提前分钱 o Whether a bargain is struck to include the cards in the deal or not, any clan cards offered are kept on the table throughout the deal o 无论在讨价还价的时候是否涉及到这笔交易所需要的投资人卡,所有你打出来的家族投资人卡片都必须保持在场上直到这边生意结束,在协商的过程中不得收回手中、交易给他人或者弃掉 • Interfering with a Deal – Influence Cards: • 影响一笔生意——通过相应的特殊效果牌 o Each player (including the boss) can play Influence cards to affect the outcome of the deal o 每一个玩家包括老板都可以打出效果牌来来影响生意的结果 o They can be played at any time ring negotiations – there is no turn order to negotiations o 这些效果牌可以在任何时候被使用,而且没有使用顺序 o A breakdown of influence cards is as follows: o 效果牌包括以下几种  Travel Cards: These cards can be played against an investor or clan card. There are 3 travel cards for each family and 3 nameless “send anyone” cards. If the card is played against an investor card, cover the investor card with the travel card. After negotiations the travel card is discarded. If it is played on a Clan card both cards are discarded immediately.  旅行卡:这些卡可以用在固定投资人和家族投资人的身上让他们做飞机去旅行以至于无法参与协商。每个家族都有3张对应的旅行卡还有3张超级旅行卡,能像让谁去旅行就旅行。旅行卡打出来后盖在那张被你搞出去旅行的投资人卡上面,表示这个人已经飞走了。当生意谈完以后才能把这张旅行卡拿走,如果是家族投资人出去旅行的话即使生意谈判结束他也不会再回来了。  Recruitment Cards: These cards may only be played in sets of three – alone or in groups of two they are worthless. However, when played in a set of three you may take another Investor card and make it your own. The recruitment cards are then discarded. In a 4 or 5 player game the Investor cards placed near the board at the beginning of the game should be recruited first. Otherwise take any other player’s Investor card.  挖墙脚卡:挖墙脚卡一定要3张一起用以表示你的诚意,1张或者2张都是徒劳的。使用挖墙脚卡可以从他处挖得固定投资人卡一张,并收为己用。挖墙脚卡用了就扔到弃牌堆里了。当4人或者5人游戏时,玩家必须先把那些没被挑走的固定投资人挖过来,然后才能去挖其他玩家手里的固定投资人  Boss Card: Play this card and say “I’m the Boss!”. The former Boss is unseated and the player who played the card becomes the Boss. Note that the turn order after the deal is done or breaks down is now measured from the new Boss player. Previous agreements may be kept or broken. Clan cards and travel cards played stay on the table. The previous Boss may still negotiate. Note that more than one Boss card may be played ring any indivial negotiation.  我才是老板卡:(简称我老卡)使用这张卡的时候要对着原来的老板大喊“我才是大老板”然后剥夺原老板的所有权利。游戏下回合进行的顺序也会因此改变。也就是说下一个行动的玩家是新老板的下家。而不是原老板的下家。当新老板来了,那些就协议可以保留也可以完全无视,原来的老板成为一个普通的投资人才与当前这笔生意的协商中来。任何已经打出来的牌仍旧生效并正面放置在桌子上。在协商阶段没有对我老卡出卡次数的限制。也就是说可以你老,我老他也老。  Stop Cards: A stop card can be played immediately after a travel card, Boss card or recruitment card. It immediately cancels the effects of that card. A stop card can not cancel another stop card.  不要卡:当有人使用旅行卡,挖墙脚卡,我老卡使坏时,可以使用“不要”卡立即取消那些卡的效果。但是你不可以对不要卡说不要。 o No player may have more than 12 influence cards at one time o 玩家手牌上限不得超过12张 • Concluding a Deal: • 结束一笔生意 o When all the required cards (investor and/or clan) are collected ring negotiations the deal is closed o 当所有需要的投资人角色卡都集齐了,那这笔生意就宣告做成了 o Once a deal is closed no player may play an influence card o 当生意结束后就不可以在打出其他卡来影响这笔生意了 o Players return Clan cards to their hands that they played THAT WERE NOT used to complete the deal o 玩家可以收回那些被打出来却没有参与到这次生意的家族投资人的卡 o Influence cards are discarded o 所有使用的效果牌被扔至弃牌堆 o When influence cards are exhausted reshuffle he discarded deck o 当牌堆里的牌被耗尽的时候从新把弃牌堆洗一下作为新的牌堆 o The banker then pays the Boss the dividends shown on the board space of the corresponding deal as follows: o 银行支付老板所有这笔生意的应得款  Multiply the dividend value on the deal tile by the number of dividends offered as part of the deal on the deal space  金额总数等于生意卡上的平均数乘以生意所需的角色总数 o The Boss then must pay out money to each player as agreed to ring negotiations. All payments must be honored o 老板必须兑现之前所协商好的分钱方式 o After all payments are made, turn the deal tile on the board face down. o 当钱分好后把当前生意卡背面朝下放在当前生意格,表明这笔生意已经被做过了就不会再做了 o The dollar marker is then moved to the next available space (i.e. a space with no deal tile on it) clockwise o 美刀标记顺时针移动一格,如果下一个的生意也被做掉了,那再向下移动一个,直到一笔没做过的生意格 o It is now the turn of the player to the Boss player’s left o 在现任老板左边的那位玩家行动 o Note that spaces with face down deal cards are always skipped when the dollar token moves o 当美刀标记再次移动时总是跳过那些已被完成的生意格 • Breakdown in Negotiations: • 协商破裂 o If players can not negotiate to close a deal, the deal breaks down o 如果老板和其他玩家无法达成协议,那协商宣告破裂 o DO NOT place the deal card face down on the deal space o 无需把当前生意卡盖在当前生意格上 o If negotiations break down all Clan cards still in play are picked back up and influence cards discarded o 当协破裂时,所有的该轮使用的家族投资人卡收回手牌,所有的效果卡扔到弃牌堆 o When the deal fails the Boss may not roll again or draw any influence cards from the deck – play changes immediately to the player to the Boss’ left o 当协商破裂时,老板玩家不可以在移动美刀标记,也不可以从牌堆抓新牌。在老板左边的玩家可以立即进行他的回合 • Game Money: o Money must always be kept on the table in sight of all players o 钱必须放在大家看的见得桌子上,防止有人出老千 o Money may be stacked so the total amount is concealed. o 钱可以叠起来,以掩藏钱的总额 o No player may touch or count other player’s money – they may only estimate what is in the stack o 玩家不可要求查看或接触其他玩家的钱,他们只能预估其他玩家的金钱总额 End Game: 游戏结束: Starting with the 10tth deal a roll of the die determines if the game is over. After the 10th deal is concluded (and so on after), the Boss that closed the deal places the deal tile face down on the deal space and rolls a die. If the die roll matches that of the die symbols shown on the back of the deal tile the game ends. Otherwise the game ends after the 15th deal. 当第10笔生意结束之后,掷骰子决定游戏是否结束。当第10笔生意结束,把生意卡翻过来,生意卡背面会显示几个骰子的点数。如果掷出的骰子和当前生意卡背面所显示的骰子点数相同则立即结束游戏。如果不符合则继续游戏进行第11笔交易。依次类推,但无论如何游戏将会在第15笔生意做完之后结束。 Winning the Game: 赢得游戏 The player with the most money at the end of the last deal in the game wins. 最后一笔生意之后,拥有金钱最多的玩家胜利 如果你还想玩什么我还可以帮你查

10. 请高手给我一个桌面游戏<i'm the boss>的中文游戏规则

楼主去这个网站看: http://www.boardgamechina.cn/forum/index.php
I’M THE BOSS

Rules Outline

Goal:
游戏目标:

To be the player at the end of the game with the largest sum of money.
成为游戏结束时,获得金钱总额最多的玩家

Setup:
起步阶段:

• A Note on the Game Board:
• 关于游戏地图的解释
o The board shows 16 “Big Deals” that are waiting to be struck
o 地图上有16桩大生意等着玩家来干
o Each deal shows the following:
o 每个生意会显示一下信息
 The top number is the number of investors
 所需的投资者总数
 The number below that is the number of dividends for the deal
 下面的数字是每桩生意的所获利的倍数
 The names of the investors required to close the deal are shown
 生意所必需的投资人的姓名
 The names of investors that are optional to close the deal
 生意所需的可选投资人姓名

• Preparation for Play:
• 游戏的准备

o Remove the 6 Investor Cards from the deck – these are the cards that are illustrated on BOTH sides
o 从牌堆中取出6张固定投资人卡牌,投资人卡牌的正反面是印有相同的人物头像。
o With more than three players each player receives one Investor Card – the others are placed next to the board.
o 超过3个游戏时,每人选择一张固定投资人卡,其他固定投资人卡放在一边。
o The rest of the deck is shuffled well and each player is dealt 5 cards. These cards are kept secret
o 把牌堆中其余的牌洗混,然后每个玩家发5张牌作为手牌,手牌在游戏中是保密的
o The remaining deck is placed face down in the center of the board
o 剩余的牌放在游戏地图的中间

o The deal tiles are ordered by number and stacked in the middle of the board. The tile with the first deal should be the top card and the 15th on the bottom

o 生意卡片按数字顺序堆放在游戏地图的中间。第一张卡片在最上面,第15张在最下面
o Note that share values listed on the deal tiles increase as the deal number increases
o 注意当卡片数字增大时,卡片上每桩生意的分享利益也会增加

o Each player receives NO money to start

o 每个玩家起手没有任何资金
o Choose a player to be the banker
o 选择一个玩家管理银行

o The player who’s investor is first alphabetically goes first
o 哪个玩家手中的投资人姓名的开头字母排在字母表的最前面,则哪个玩家第一个行动
o The player to the starting player’s right places the dollar figure token on the space of their choice
o 起始玩家右边的那个人可以选择把美刀标志的棋子放在游戏地图的任意一个空位上。

Turn Summary:
每回合小结:
• On their turn a player may:
• 在你的游戏回合中,你可以

o Either declaring their desire to make a deal for the deal space that the dollar token is on OR
o 声明说你希望干那个被美刀标记所占的大生意。
o Roll the die and move the dollar token clockwise to another space. Players must move the full number rolled. Skip over big deal spaces that have been concluded.
o 或者扔骰子,顺时针移动美刀标记到另一个大生意上。骰子有多少点就得移动多少格,不能少移。但必须跳过那些已经了结的生意格子。

o If a player elects to move the money token and lands on a “new” space they may either then attempt to make a deal OR draw 3 cards from the face down stack in the middle of the board.

o 如果你选择移动美刀标记到一个新的生意格上,你仍然可以选择干掉这笔新生意或者从背扣着的牌堆里抽3张牌

Game Play:
游戏进行:
• Making a Deal:
• 做一笔生意

o The player that announces that they want to close the current deal becomes the Boss
o 宣布要做当前这笔生意的玩家成为大老板
o The current deal that can be made is the one that the dollar token currently sits on
o 当前生意是指美刀标价所占的生意格上的那笔生意
o In order to close the deal the Boss must bring together all the investors named on the big deal space
o 要做成一笔生意,大老板必须召集到生意格所列出的所有投资人
o In order to do this the Boss must collect cards that equal the number of investors required and that match the names of the families of the investors required to close the deal
o 要做成一笔生意,大老板需要集齐与生意格所标明投资人数量相等的投资人卡片,并且这些投资人卡片的名字必须是所需投资人家族的。
o The player’s investor card is automatically in play. If the player has multiple investor cards they are all automatically in play
o 玩家手中的固定投资人卡片是自动生效的,如果一个玩家有几张固定投资人卡,那这些卡也自动生效
o Do not mistake INVESTOR CARDS for CLAN CARDS (see below)
o 别把固定投资人卡片和家族投资人卡搞混了,他们的卡牌的背面是不同的(详见下)
o You may bring in other investors by playing CLAN CARDS
o 你可以从手牌中打出一张家族投资人卡以使其生效
 A Clan Card is a card with the same last name and color as other INVESTOR CARDS. Also Clan Cards are ALWAYS held in a player’s hand while investor cards are always on the table.
 家族投资人卡是和固定投资人卡有相同的姓和卡牌底色的。同姓显而易见他们都是一个家族的。固定投资人卡是放在桌面上,明着的,其他玩家都可以看见,而家族投资人卡是手牌,暗着的。
 Because Clan cards are dealt or drawn a player may have Clan cards of a different family from their investor.
 因为家族投资人卡是从牌堆里抽的,所以一个玩家可能拥有多个家族的投资人
 There are 4 Clan Cards in the same family as any investor
 每个固定投资人都有相对于的4个家族投资人
o When a player wishes to put an investor card in play, simply lay it face up on the table.
o 当一个玩家希望他任何一个投资人生效,把这张卡面朝上,打出来
o Clan cards may be used in place of investor cards ring a deal
o 家族投资人卡可以在谈生意的时候被打出来以替代固定投资人卡
o After the Boss has identified any and all investors or clan cards they have in their own hand that they wish to play, one of two things will happen:
o 当老板确定了他的投资人和家族投资人,那会发生2种情况
 If all the required investors are present (because the Boss has all the cards needed) then the deal is complete and the player gets the reward (see below)
 老板拥有满足投资条件的所有投资人,并且使这些投资人生效,那这笔生意就完成了,当老板的玩家获得这笔生意的奖励(详见下)
 If there are still investor cards needed to close the deal, the Boss must seek the cards from other players through negotiation
 如果老板仍然缺少某些投资人,那他就需要和其他玩家磋商,从其他玩家那里得到这些投资人的支持
o As soon as (if) the Boss identifies the latter of the two options above the deal is open for negotiation and/or interference
o 只要老板确定了以上2点,那么这桩生意就开始对外公开协商
o There is no special order that negotiations/interference occurs – players can act in any order they wish
o 在协商阶段,玩家没有特定的协商顺序,玩家可以以任意顺序干他们想干的事

• Negotiating the Deal:
• 谈生意

o Players having cards that the Boss needs may make offers.
o 如果玩家有大老板需要的卡片他们就可以进行相关的交涉
o If they have an investor card that the Boss needs they may offer it verbally
o 如果玩家持有一张老板需要的固定投资人卡,那他们就可以进行口头磋商,对利益进行分配
o If they have a Clan card the Boss needs they may offer it by placing it face up on the table
o 如果玩家持有家族投资人卡,则他需要把这张卡正面朝上打出来,才可以和老板进行磋商
o They then negotiate with the Boss over the terms by which the card will be included in the deal
o 以上2种玩家都可以和老板进行协商,只要他们卡上的名字是这笔生意所需要的投资人的名字
o Negotiations can only be for cash payments from the current deal. Payments are made in the form of one or more dividends
o 协商内容的范围限定在当前这笔生意可获得的现金范围之内,当然你可以把一笔很大的钱分成任意部分分给其他玩家
o Payouts are made when the deal is complete. No pre-payments are allowed
o 当协商完成后才分钱,不允许提前分钱
o Whether a bargain is struck to include the cards in the deal or not, any clan cards offered are kept on the table throughout the deal
o 无论在讨价还价的时候是否涉及到这笔交易所需要的投资人卡,所有你打出来的家族投资人卡片都必须保持在场上直到这边生意结束,在协商的过程中不得收回手中、交易给他人或者弃掉

• Interfering with a Deal – Influence Cards:
• 影响一笔生意——通过相应的特殊效果牌

o Each player (including the boss) can play Influence cards to affect the outcome of the deal
o 每一个玩家包括老板都可以打出效果牌来来影响生意的结果
o They can be played at any time ring negotiations – there is no turn order to negotiations
o 这些效果牌可以在任何时候被使用,而且没有使用顺序
o A breakdown of influence cards is as follows:
o 效果牌包括以下几种
 Travel Cards: These cards can be played against an investor or clan card. There are 3 travel cards for each family and 3 nameless “send anyone” cards. If the card is played against an investor card, cover the investor card with the travel card. After negotiations the travel card is discarded. If it is played on a Clan card both cards are discarded immediately.
 旅行卡:这些卡可以用在固定投资人和家族投资人的身上让他们做飞机去旅行以至于无法参与协商。每个家族都有3张对应的旅行卡还有3张超级旅行卡,能像让谁去旅行就旅行。旅行卡打出来后盖在那张被你搞出去旅行的投资人卡上面,表示这个人已经飞走了。当生意谈完以后才能把这张旅行卡拿走,如果是家族投资人出去旅行的话即使生意谈判结束他也不会再回来了。
 Recruitment Cards: These cards may only be played in sets of three – alone or in groups of two they are worthless. However, when played in a set of three you may take another Investor card and make it your own. The recruitment cards are then discarded. In a 4 or 5 player game the Investor cards placed near the board at the beginning of the game should be recruited first. Otherwise take any other player’s Investor card.
 挖墙脚卡:挖墙脚卡一定要3张一起用以表示你的诚意,1张或者2张都是徒劳的。使用挖墙脚卡可以从他处挖得固定投资人卡一张,并收为己用。挖墙脚卡用了就扔到弃牌堆里了。当4人或者5人游戏时,玩家必须先把那些没被挑走的固定投资人挖过来,然后才能去挖其他玩家手里的固定投资人
 Boss Card: Play this card and say “I’m the Boss!”. The former Boss is unseated and the player who played the card becomes the Boss. Note that the turn order after the deal is done or breaks down is now measured from the new Boss player. Previous agreements may be kept or broken. Clan cards and travel cards played stay on the table. The previous Boss may still negotiate. Note that more than one Boss card may be played ring any indivial negotiation.
 我才是老板卡:(简称我老卡)使用这张卡的时候要对着原来的老板大喊“我才是大老板”然后剥夺原老板的所有权利。游戏下回合进行的顺序也会因此改变。也就是说下一个行动的玩家是新老板的下家。而不是原老板的下家。当新老板来了,那些就协议可以保留也可以完全无视,原来的老板成为一个普通的投资人才与当前这笔生意的协商中来。任何已经打出来的牌仍旧生效并正面放置在桌子上。在协商阶段没有对我老卡出卡次数的限制。也就是说可以你老,我老他也老。
 Stop Cards: A stop card can be played immediately after a travel card, Boss card or recruitment card. It immediately cancels the effects of that card. A stop card can not cancel another stop card.
 不要卡:当有人使用旅行卡,挖墙脚卡,我老卡使坏时,可以使用“不要”卡立即取消那些卡的效果。但是你不可以对不要卡说不要。
o No player may have more than 12 influence cards at one time
o 玩家手牌上限不得超过12张

• Concluding a Deal:
• 结束一笔生意

o When all the required cards (investor and/or clan) are collected ring negotiations the deal is closed
o 当所有需要的投资人角色卡都集齐了,那这笔生意就宣告做成了
o Once a deal is closed no player may play an influence card
o 当生意结束后就不可以在打出其他卡来影响这笔生意了
o Players return Clan cards to their hands that they played THAT WERE NOT used to complete the deal
o 玩家可以收回那些被打出来却没有参与到这次生意的家族投资人的卡
o Influence cards are discarded
o 所有使用的效果牌被扔至弃牌堆
o When influence cards are exhausted reshuffle he discarded deck
o 当牌堆里的牌被耗尽的时候从新把弃牌堆洗一下作为新的牌堆

o The banker then pays the Boss the dividends shown on the board space of the corresponding deal as follows:

o 银行支付老板所有这笔生意的应得款
 Multiply the dividend value on the deal tile by the number of dividends offered as part of the deal on the deal space
 金额总数等于生意卡上的平均数乘以生意所需的角色总数
o The Boss then must pay out money to each player as agreed to ring negotiations. All payments must be honored
o 老板必须兑现之前所协商好的分钱方式

o After all payments are made, turn the deal tile on the board face down.

o 当钱分好后把当前生意卡背面朝下放在当前生意格,表明这笔生意已经被做过了就不会再做了
o The dollar marker is then moved to the next available space (i.e. a space with no deal tile on it) clockwise
o 美刀标记顺时针移动一格,如果下一个的生意也被做掉了,那再向下移动一个,直到一笔没做过的生意格
o It is now the turn of the player to the Boss player’s left
o 在现任老板左边的那位玩家行动
o Note that spaces with face down deal cards are always skipped when the dollar token moves
o 当美刀标记再次移动时总是跳过那些已被完成的生意格

• Breakdown in Negotiations:
• 协商破裂

o If players can not negotiate to close a deal, the deal breaks down
o 如果老板和其他玩家无法达成协议,那协商宣告破裂
o DO NOT place the deal card face down on the deal space
o 无需把当前生意卡盖在当前生意格上
o If negotiations break down all Clan cards still in play are picked back up and influence cards discarded
o 当协破裂时,所有的该轮使用的家族投资人卡收回手牌,所有的效果卡扔到弃牌堆
o When the deal fails the Boss may not roll again or draw any influence cards from the deck – play changes immediately to the player to the Boss’ left
o 当协商破裂时,老板玩家不可以在移动美刀标记,也不可以从牌堆抓新牌。在老板左边的玩家可以立即进行他的回合

• Game Money:

o Money must always be kept on the table in sight of all players
o 钱必须放在大家看的见得桌子上,防止有人出老千
o Money may be stacked so the total amount is concealed.
o 钱可以叠起来,以掩藏钱的总额
o No player may touch or count other player’s money – they may only estimate what is in the stack
o 玩家不可要求查看或接触其他玩家的钱,他们只能预估其他玩家的金钱总额

End Game:
游戏结束:

Starting with the 10tth deal a roll of the die determines if the game is over. After the 10th deal is concluded (and so on after), the Boss that closed the deal places the deal tile face down on the deal space and rolls a die. If the die roll matches that of the die symbols shown on the back of the deal tile the game ends. Otherwise the game ends after the 15th deal.
当第10笔生意结束之后,掷骰子决定游戏是否结束。当第10笔生意结束,把生意卡翻过来,生意卡背面会显示几个骰子的点数。如果掷出的骰子和当前生意卡背面所显示的骰子点数相同则立即结束游戏。如果不符合则继续游戏进行第11笔交易。依次类推,但无论如何游戏将会在第15笔生意做完之后结束。

Winning the Game:
赢得游戏

The player with the most money at the end of the last deal in the game wins.
最后一笔生意之后,拥有金钱最多的玩家胜利

阅读全文

与influence游戏规则相关的资料

热点内容
手机vr射击游戏 浏览:260
幼儿园拼音游戏 浏览:486
儿童学诗游戏 浏览:439
苹果手机赛车游戏排行 浏览:750
小馒头迷你游戏狙击地图解说 浏览:68
儿童游戏赛跑 浏览:988
植物大战僵尸免费游戏 浏览:707
幼儿小班室内游戏大全 浏览:863
小班闯关游戏 浏览:352
忆涵游戏解说直播木兰 浏览:220
游戏怎么封号 浏览:377
直播游戏赌 浏览:867
推塔手机游戏 浏览:340
仙剑奇侠传3单机游戏 浏览:452
开发大脑的益智游戏 浏览:920
捉泥鳅亲子游戏 浏览:424
游戏直播圈粉 浏览:154
安卓模拟器游戏数据包 浏览:812
三国志单机游戏大全 浏览:79
游戏时光直播 浏览:181